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Dead by Daylight

Dead by Daylight

Automation Backend Build Pipeline DLC Creation Jenkins(CI/CD) Python Unreal

one of the reasons why i joined Behaviour was because i have been playing Dead by Daylight ever since it came out in 2016. So obviously, working on DbD was like a dream come true. i have learned so much while working on this game.

Experience June 2022 - Present Day
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i joined the awesome BHVR team in June 2022, as a Build and Release tech.

Responsibilities
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i’ve learned a lot in the past 2 years, i’ve touched many new subjects that i am now quite well-versed in. Main responsibilities includes;
-maintain and improve the CICD build pipeline (Jenkins)
-deploy dedicated servers for patches/updates (AWS Gamelift)
-stream management (Perforce)
-DLC/Achievement setup
-edit/create datatables in Unreal Engine for costmetics and/or backend related logic
-create/update python scripts to our improve processes