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Below - dev notes 02

Below - dev notes 02

Godot 3D Dev Horror Game

Dev notes
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Slow progress this week, but progress is progress!

New changes
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-Improved opening cutscene, the subway is now moving with SFX.
-Changed the Menus a bit to fix a translation issue, see “Bugfix”
-Removed pages, added cassets and computer instead for lore.
-The Computer has an interface that is usuable.

-The ops room isn’t empty anymore!

Bugfix
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-Fixed misaligned texts in the Menu caused by translation.
-Fixed an edgecase issue where picking up certain objects would cause the game to crash.

Known issues
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-The Computer Interface is missing a lot of stuff, more to come.
-Some texts in-game might be misaligned, mistranslated or not translated at all. The feature is new and will be improved. Localization is hard m’kay!
-Settings menu from the Main menu is working! However, only the bug report feature and the language settings are setup so far.
-Settings from the Pause menu is currently broken, and you will have to restart the game.
-The ops room is missing its ceiling.
-Ticket gates can be walked through, they don’t have a collision box yet.

Upcoming features
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-Planning to add stuff on the computer, like emails, to give more information about the story to the place.
-Settings menu will be fully implemented very soon.
-Pause menu will be reworked, only resume and back are working as of now.
-Keep working on the story.
-Add more events.
-More to come! (I want to keep the scope rather small, it’s easier to add stuff that way)

-Godflay
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