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Below - dev notes 01

Below - dev notes 01

Godot 3D Dev Horror Game

Dev notes
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Some exciting new changes coming along! I’ve been working on not very important stuff if I do say so myself:v

New changes
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-Added localization support for English, French, German, Spanish and Russian! Languages can be changed from Main Menu > Settings > Languages
-Added a bug report feature! Can be found in the Settings menu

Bugfix
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-Fixed a lot of issues with collisions where the player could fall off the map or walk through walls.
-Added text to let the player know the door is locked, players have reported it was not obvious the door was locked.
-Slightly reduced the “grain” of the shader, some players have reported it was somewhat difficult to see in-game.

Known issues
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-Some texts might be misaligned, mistranslated or not translated at all. The feature is new and will be improved. Localization is hard m’kay!
-Settings menu from the Main menu is working! However, only the bug report feature and the language settings are setup so far.
-Settings from the Pause menu is currently broken, and you will have to restart the game.
-The ops room is empty and missing its ceiling, will rework that room.
-Paper pages for the lore are just random textures to test the feature for now, see “Upcoming features”
-Ticket gates can be walked through, they don’t have a collision box yet.

Upcoming features
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-Settings menu will be fully implemented very soon.
-Pause menu will be reworked, only resume and back are working as of now.
-Keep working on the story.
-Will add text to the paper pages.
-Add more events.
-More to come! (I want to keep the scope rather small, it’s easier to add stuff that way)

-Godflay
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